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AI Insights · Timothy · October 2023

Top 5 2D Cartoon Games: Middle East Q3 2023 Performance

In Q3 2023, the top 5 2D cartoon games in the Middle East showed varied performance trends in weekly downloads, revenue, and active users on a unified platform.

Top 5 2D Cartoon Games: Middle East Q3 2023 Performance

In Q3 2023, the top 5 2D cartoon games in the Middle East exhibited diverse performance trends across weekly downloads, revenue, and active users on a unified platform. Here's an in-depth look at each game's performance:

Snake.io - Fun Online Snake experienced a decline in weekly downloads, starting from approximately 123K at the end of June and dropping to around 48K by the end of September. Weekly revenue fluctuated, peaking at $941 in late July before settling around $431 by the end of the quarter. Active users followed a similar downward trend, decreasing from over 1M in late June to around 850K in late September.

Royal Match from Dream Games saw a consistent weekly revenue, starting at around $528K and ending at $580K. Weekly downloads peaked mid-quarter at 128K in mid-July before declining to approximately 59K by the end of September. Active users showed a stable increase, reaching a high of nearly 670K in mid-September.

X-HERO showed significant growth in weekly revenue, beginning at a modest $28 in early July and climbing to approximately $48K by the end of September. However, weekly downloads saw a sharp decline from a peak of 378K in late July to just 12 by the end of the quarter. Active users also followed a steep rise and fall pattern, peaking at around 329K in late July and dropping to about 101K by late September.

Good Pizza, Great Pizza by TAPBLAZE observed an upward trend in weekly revenue, reaching a high of around $1.9K in late August before stabilizing around $1K by the end of September. Weekly downloads peaked at approximately 152K in mid-August but saw a decline to around 34K by the end of the quarter. Active users increased significantly, reaching over 407K in mid-August before settling at around 115K by late September.

Candy Crush Saga maintained a steady weekly revenue, hovering around $250K to $300K throughout the quarter. Weekly downloads remained relatively stable, fluctuating between 43K and 71K. Active users showed a slight decline, starting at approximately 1.1M in late June and ending at around 986K by the end of September.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2023